Video Games - Visual Effects - Particles

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 Specializations

VFX - Film
VFX - Games
animation
Logos
• Character Design
Titles
Web sites

Software

Maya
Photoshop
After Effects
Illustrator
Premiere
KPT Bryce
Lightwave 3D
3D Studio MAX
Flash

 

2D - vfx · props · characters

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family.jpg (31089 bytes)

2D Reel

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3DReel.jpg (30515 bytes)

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3D - models · environments · texturing · vfx
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3D Reel

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3DReel.jpg (30515 bytes)

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Paintings: acrylics

DogsSmall.jpg (349905 bytes)doey.jpg (356199 bytes) dogs02.jpg (381705 bytes) stillLifeSml.jpg (406572 bytes)

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Biography:

Brian Mc Sweeney was born and raised in Dublin, Ireland where he attended the National College of Art and Design. He became part of the team at Sullivan Bluth Studios in Dublin beginning as a cel-painter, and worked his way up to Special Effects Animator, working on well-known feature animation films such as An American Tale, The Land Before Time, Thumbelina, Rock-a-Doodle and All Dogs Go to Heaven, and also on video games: Space Ace and Dragons Lair.

In Berlin, Germany he worked with Hahn Film supervising and training animators in Special FX while participating on a feature animation film entitled, Astrix Goes to America. In Hyderbad, India, Brian worked as Special FX Director/Designer on "Son of the Goddess" a live action movie.

Settling in Los Angeles in 1991, he has worked with Hanna Barbera Studios as a Special Effects Animator on a feature animation film entitled, The Page Master.

He later joined Rich Animation Studios where he held the position of Special Effects Supervisor for 6 years. He worked as a traditional artist and CGI animator/designer in feature film animations such as The Swan Princess I, II and III, The Scarecrow, The Trumpet of the Swan, and Revelations.

Bringing his extensive 3D animation, modeling and special effects experience,  Brian has worked  with investors, small business owners, and entrepreneurs to assist in the development of new business, renovations and other architectural design projects. 


Over the years he has freelanced on multiple video games from 7th Level and feature animated movies such as Space Jam for Warner Bros. and Anastasia for Fox Feature Animation.

In July 2003. he relocated to San Francisco and has worked on numerous projects for Electronic Arts, including Everything or Nothing - Bond, The Third Age - Lord of the Rings, Tiger Woods PGA Golf 2005 and Tiger Woods PGA Golf 2006 for current and next gen consoles.

In August 2005 Brian joined Stormfront Studios to work on Eragon, based on the movie of the same title. After this he went on tho work on The Spiderwick Chronicles and left in December 2007 to join for one more time EA, to work on Dead Space a new ip. After Dead Space bring went to Cryptic to work on Champions Online. Finally Brian joined Sega to work on Ironman2 as the sole vfx animator on this major title.

Currently Brian is still living in San Francisco considering various new great titles for his next position.

Contact Information:

Address:

San Francisco, CA 94121

Email Address:

brianpmcsweeney@gmail.com

Phone Number:

(415) 290-9484

Fax Number:

(818) 896-2388

Resume:

click here

Professional Affiliations and Accreditations:

National College of Art and Design, Dublin, Ireland.

Don Bluth Animation Studios, Dublin, Ireland.

Richcrest Animation Studios, Burbank, Los Angeles.

Fox Feature Animation, Phoenix, Arizona.

Warner Bros Feature Animation, Los Angeles.

Electronic Arts, Redwood City, California

Stormfront Studios, San Rafael, California

Video Game Awards/Recognition:

Nominee Visual Effects Society Awards:

"Everything or Nothing"

"Lord Of The Rings, The Third Age"

Recent critic praise from Gamespot.com in regard to Tiger Woods 2006 Xbox360:

"The amount of graphical detail in the one playable hole we saw was astonishing: ... some incredible particle sand effects when blasting out of a bunker..."

 

All content © 2005 Brian Mc Sweeney